It’s like letting your baby go

February 04, 2004 @ 11:02 pm

1 Comment

This morning I sat there holding my precious, not wanting to let her run off and be free. I didn't want to entrust her to another, even though I knew the person who's care I would leave her in would be as warm and as tender as my own. No matter how much you trust them, you still find it hard to let your little ones go. But then they attend the Spandex Boy shooting, take really nice pictures, and will make it home safe and sound. I lent my brand new digital camera to Tessa so she could take photos with it, and while I trust her absolutely, it was so hard to hand it over in the morning after my 597 meeting. From what I have seen of Matt's and Bryce's photos, it is looking awesome, and I think Shannon has made it into everything she wanted it to be. I know a few of you wanted my comments, so I will constrain it to three things, some of which you may or may not get.

  • Huge silver codpieces ROCK. Every comic supervillan needs one.

  • That is a hardcore crew to put in the hours they have. Just hearing them makes me, a night owl, wince.

  • Only certain people can pull of black and pink striped tights and managed to get the perfect mix of badass + cute. Amusingly enough, one of these people also is the last person I'd really expect to don such an outfit outside of costume.

I mentioned a sentence or two ago that the 597 class has began. The Independent Study fills in the remaining units I need in order to carry 12 units this semester. It is a really light load, though "how light" hinges quite a bit on what happens with this class. We posted our wikki and have began the fun task of documenting everything. The software being used is a little gem called pHEAR wiki, written in PERL using a simple database system. It gets high marks for speed and small file size, but I have to zing it for a lack of really nice features some of the other wiki programs have. By Friday I need to have a tangible structure in place, which is not too terribly hard to manage given all we want is a generic outline (and since Wiki's are living documents, I can edit it later).

I've been playing a bit of Ghost Recon here and there, although more here than anywhere else. In the course of playing this, I have also come to accept the hard fact that my team's AI is somewhere around "not very smart" and the learning curve of switching from XBox to PC is much steeper than I expected. So far, I have managed to beat a single mission (the first one), and have yet to do it flawlessly. My team just doesn't know how to duck sometimes. Unfortunately in the Tom Clancy games, there is no respawn, and you don't have a health bar. One set of well placed machine gun fire can rip your team apart. On the plus side, this also reduces the amounts of morons you encounter in other games like Counterstrike. One thing I do miss though is you can't set up an initial plan and have to do all your waypoints in the field. It's a minor thing, but when you are in single player, those minutes can count.

Lastly, I'm current on my capstone, if not a touch ahead. My hope is to keep plugging away at it throughout Feb, so that by March it is actually in the "debug" stage, where I am going and fixing everything. I know their are mountains of PHP errors in it, I just haven't gone and found them yet.

In response to "It’s like letting your baby go":

  1. Tan-chan
    February 06, 2004 at 11:02 am

    please cheack your private messages at KF! i really need to talk to you! If you catch this after 2:30 pm EST, then just call my house… I should be home at 3pm EST.

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